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	<title>UX Garden &#187; Microsoft</title>
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		<title>微软产品的设计原则</title>
		<link>http://www.uxgarden.com/2009/04/%e5%be%ae%e8%bd%af%e4%ba%a7%e5%93%81%e7%9a%84%e8%ae%be%e8%ae%a1%e5%8e%9f%e5%88%99/</link>
		<comments>http://www.uxgarden.com/2009/04/%e5%be%ae%e8%bd%af%e4%ba%a7%e5%93%81%e7%9a%84%e8%ae%be%e8%ae%a1%e5%8e%9f%e5%88%99/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 10:21:56 +0000</pubDate>
		<dc:creator>Junge</dc:creator>
				<category><![CDATA[交互设计]]></category>
		<category><![CDATA[design principles]]></category>
		<category><![CDATA[Microsoft]]></category>

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		<description><![CDATA[设计原则Design Principles在微软Windows 7，office 2007以及微软Surface中的应用。]]></description>
			<content:encoded><![CDATA[<p>不可否认一个产品的最高设计原则对于统一设计师，产品经理已经开发人员都是至关重要的。所有的决策都应该基于这些原则。微软的Windows，Office以及Surface都有着怎样的最高设计原则呢？看看还是挺有意思的。</p>
<p>For the <strong>Windows 7 desktop</strong> design, <a href="http://www.lukew.com/ff/entry.asp?790">Stephan Hoefnagel showed the following principles</a> in action:</p>
<ol>
<li>Reduce concepts to increase confidence</li>
<li>Small things matter, good and bad</li>
<li>Solve distractions, not discoverability</li>
<li>Time matters, build for people on the go</li>
<li>Value the full lifecycle of the experience</li>
<li>Be great at “look” and “do”</li>
</ol>
<p>For the <strong>Microsoft Office 2007</strong> redesign, <a href="http://blogs.msdn.com/jensenh/archive/2008/03/12/the-story-of-the-ribbon.aspx">Jensen Harris illustrated</a> how these “design tenants” helped the team make effective decisions:</p>
<ol>
<li>A person’s focus should be on their content, not on the UI. Help people work without interference.</li>
<li>Reduce the number of choices presented at any given time.</li>
<li>Increase efficiency.</li>
<li>Embrace consistency, but not homogeneity.</li>
<li>Give features a permanent home. Prefer consistent-location UI over “smart” UI.</li>
<li>Straightforward is better than clever.</li>
</ol>
<p>For <strong>Microsoft Surface</strong>, <a href="http://www.lukew.com/ff/entry.asp?791">Joseph Fletcher mentioned</a> how a set of principles for Natural User Interfaces (NUIs) and “super principles” for Microsoft Surface helped the team design.</p>
<p>Natural User Interfaces should be:</p>
<ul>
<li>Evocative: Principle of Performance Aesthetics</li>
<li>Unmediated: Principle of Direct Manipulation</li>
<li>Fast Few: Principles of Scaffolding</li>
<li>Contextual: Principle of Contextual Environments</li>
<li>Intuition: Principle of Super Real</li>
</ul>
<p>Microsoft Surface should be:</p>
<ul>
<li>Social: multiple simultaneous users</li>
<li>Seamless: digital &amp; physical combined</li>
<li>Spatial: kinesiology</li>
</ul>
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